The following description of how the IMVU Action system works should be printed out and placed in an easy to read place or…tattooed on your forehead***: For example, if a seat node is named seat01.FrogDance and neither the room, furniture, or avatar actually contain an Action named stance.FrogDance, then the avatar will play its default Idle animation: Standing. These animations play when the avatar is in a seat node that calls them by name *or*, as is the case with the Standing Idle, when the avatar can not find an animation to match what the seat node wants to play. The most common Idle animations in the IMVU avatar are the Standing and Sitting animations. If an Action has this name, then the IMVU code knows to play it without any input from a user. The most common Idle animations in Pets, Rooms and Furniture are all named stance.Idle. However, they are most common in Avatars, Pets, Rooms and Furniture.
If you want to learn how to build animations, please go to the Skeletal Animations Tutorial, the Morph Animations Tutorial, the Rooms Introduction, the Accessories Introduction and the Furniture Introduction.Īny 3D product can contain Idle Actions.